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Rules of the match
Summary of the rules
The match will be played in 2 or 3 sets.
The first 2 sets will be played in 3 games (2 hours per 50 moves, then 30 minutes per 25 moves, then 5 minutes for the rest of the game). If the result is still a draw, additionnal games will be played in sudden death (30 minutes per game, then 20 minutes, then 15 minutes, then 10 minutes)
If the result of the first two sets is 1 set all, a 3rd set will be played in 3 games (30 minutes per game). If the result is a draw, additional games will be played in sudden death (10 minutes per game).
Complete rules of the match
The match will be played between IGM N'Diaga Samb and the program Buggy.
It will be played according to the International Draughts rules of the FMJD with the specific conditions mentioned below.
The match will be played in 2 sets of 3 games, followed by a 3rd set in case of a draw.
The games of the first 2 sets will be notated, by the operator, and by N'Diaga Samb, as usual.
N'Diaga Samb will play white for the first game of the first and third sets. He will play black for the first game of the 2nd set. For the other games, the colours will alternate.
First 2 sets
For each game of the first two sets, the time limit will be 2 hours per 50 moves then 30 minutes per 25 moves, then 5 minutes for the rest of the game.
In case of a drawn set, a tie-break will be played in sudden death with a time limit of :
The 3rd set will be played (only if necessary) in 3 games of 30 minutes per player per game (with 30 minutes between each game).
In case of a draw, the set will be decided in sudden death, with games of 10 minutes per player per game.
The operator (Nicolas Guibert, or a person of his choice) will type in the moves played by N'Diaga Samb. He will also play on the match board the moves of Buggy and then press the clock.
A light sound will indicate to the operator that the program played his move.
If the computer cannot play a move, the operator will be allowed to stop the program or reboot the machine in order to complete the game. The operator is the only one who can judge this kind of situation. These operations will only be done when it is Buggy's move. The clock will not be stopped. If the interruption lasts more than 15 minutes, the game will be stopped and considered as a win for N'Diaga Samb.
In case of a power failure (force majeure), the game will be paused, and resumed as soon as possible. This will be done without any time penalty.
If the operator makes a mistake, either in communicating N'Diaga Samb's move to Buggy or in making Buggy's move on the board, and after mistake is discovered, the position immediately before the mistake will be set up on the board, and the player's clock time will be adjusted so as to be in the same situation as before the mistake. N'Diaga Samb will receive a recovery bonus of five minutes on his remaining clock time to compensate for the disturbance caused to his concentration.
Once the game is started, apart from the cases mentionned above, the operator will not be allowed to interfere with the computer in any way.
The operator may offer a draw, accept a draw or resign on behalf of Buggy. He may talk to his team-mates (Mr Guibert, Mr Keita, Mr Kouame, Mr Wesselink) before making his decision. He must accept or reject a draw offer in less than 3 minutes, whether the computer has moved or not in the meantime.
The referee of the match is International Arbiter Maurice Faugier.